Golden Avalon: Hold and Win — Bonus Features
Every Golden Avalon: Hold and Win feature broken down — the 6-Coin trigger, the four fixed prizes, Merlin’s Staff, Arthur’s Sword, the two buy-only versions and Chance ×4. Where BGaming publishes nothing, we say so.
Each feature ties back to the steps in the Golden Avalon: Hold and Win how-to-play walkthrough.
What Makes Golden Avalon: Hold and Win Tick
The reels are a 6×8 TRUEWAYS grid, so wins pay by matching symbols on consecutive reels from the left rather than along fixed lines. A Wild symbol substitutes for the paying symbols to complete a win. Everything else in the game is built around one thing: land 6 or more Coin symbols and the Golden Respin locks in.
Golden Respin runs like a classic Hold and Win. Coins lock in place showing their values, you start with 3 respins, and every new Coin resets the counter back to 3. All Coins are sticky, and the round ends when the respins run out or the grid fills — then you collect the combined value of every Coin on the board. Coin values are 1×, 2×, 5×, 7×, 10×, 20× and 50× the bet, and they pay only inside the Bonus. Fill a whole reel with Coins and an enhancement fires: Merlin’s Staff hands each Coin on that reel a random ×2, ×3, ×4, ×5, ×7 or ×10 multiplier, while Arthur’s Sword splits each Coin into two smaller ones — unless a Coin is already at its minimum size, in which case it stays as it is.
There are four versions of the Golden Respin, and only two of them are reachable without paying. Merlin’s Staff and Arthur’s Sword both trigger naturally from 6+ Coins or through the Buy Bonus. Dragon and Lady Lake are buy-only, and both activate Sword and Staff together when a reel fills; Dragon additionally starts you with 10 Coins already on the reels. On top of the Coin totals sit four fixed prizes tied to filled reels: Mini 20× for 3 reels, Minor 50× for 4, Major 100× for 5, and Mega 1000× for all 6. Chance ×4 is the alternative to buying — it slightly raises your bet and improves the odds of a natural trigger, and it cannot run at the same time as the Buy Bonus.
How Each Feature Pays
Trigger, mechanics, what the studio actually publishes and where the gaps are. New to the reels? Start with the Golden Avalon: Hold and Win how-to-play guide.
Golden Respin Hold and Win
How to Trigger
Land 6 or more Coin symbols on the reels in a single spin.
What Happens
Coins lock where they land showing their values. You start with 3 respins, and each new Coin resets the counter back to 3. All Coins are sticky. The round ends when the respins run out or the grid fills, and you win the combined value of every Coin on the board.
Multipliers
Coin values are 1×, 2×, 5×, 7×, 10×, 20× and 50× the bet; Coins pay only inside the Bonus.
Variants
Four versions. Merlin’s Staff and Arthur’s Sword trigger from 6+ Coins or through the buy. Dragon and Lady Lake are buy-only; both fire Sword and Staff together on a filled reel, and Dragon starts with 10 Coins already down.
Strategy
More Coins at trigger means fewer empty positions, so a heavy trigger is the realistic route to Major or Mega.
| Trigger | 6+ Coin Symbols |
| Respins | 3 (resets on new Coin) |
| Coin Values | 1×, 2×, 5×, 7×, 10×, 20×, 50× |
| Coins | Sticky, pay only in the Bonus |
| Trigger rate | 1 in 223 spins (BGaming) |
Mini / Minor / Major / Mega Prizes
How to Trigger
Filling whole reels with Coins during the Golden Respin.
What Happens
The feature offers four fixed prizes tied to how many reels you fill with Coins. Mini needs 3 filled reels, Minor 4, Major 5, and Mega a full 6 reels. Coin values still pay on top of the prize you land.
Multipliers
Mini 20×, Minor 50×, Major 100×, Mega 1000× — fixed prizes, not progressives.
Variants
The prizes apply across all four Golden Respin versions.
Strategy
Treat Mini and Minor as the expected outcomes; the full-board Mega is once-in-a-lifetime territory.
| Mini | 20× (3 reels) |
| Minor | 50× (4 reels) |
| Major | 100× (5 reels) |
| Mega | 1000× (6 reels) |
| Type | Fixed prizes |
Merlin’s Staff & Arthur’s Sword
How to Trigger
Completing a full reel of Coins during the Golden Respin.
What Happens
When a reel fills with Coins, an enhancement fires. Merlin’s Staff gives each Coin on that reel a random multiplier of ×2, ×3, ×4, ×5, ×7 or ×10. Arthur’s Sword splits each Coin into two smaller Coins, unless a Coin is already at its minimum size.
Multipliers
Merlin’s Staff: ×2 to ×10 per Coin on a filled reel. Arthur’s Sword: no multiplier — it splits Coins to spread value.
Variants
Separate Merlin and Arthur respins trigger naturally or through the buy. The Dragon and Lady Lake versions — both buy-only — fire Sword and Staff together on a filled reel.
Strategy
A Merlin multiplier on a reel full of high Coins is where the biggest Golden Respin totals come from.
| Merlin | ×2, ×3, ×4, ×5, ×7 or ×10 per Coin |
| Arthur | Coin splits into two smaller Coins |
| Fires on | A full reel of Coins |
| Exception | A minimum-size Coin will not split |
| Both together | Dragon and Lady Lake versions |
Buy Bonus & Chance ×4
How to Trigger
Buy Bonus purchases a Golden Respin; Chance ×4 boosts natural odds.
What Happens
Buy Bonus opens any of the four Golden Respin versions at a price shown on the button, which adjusts automatically when you change the bet. Two of those versions — Dragon and Lady Lake — exist only behind this button. Chance ×4 is the alternative: it slightly raises your bet and improves the odds of a natural trigger. BGaming publishes neither the buy prices nor a separate buy RTP.
Multipliers
No added multiplier — these change how you enter the feature, not the coin math.
Variants
Buy Bonus is disabled while Chance ×4 is active, and Chance ×4 is disabled while Buy Bonus is active.
Strategy
Chance ×4 suits grinders who want more natural triggers; Buy Bonus suits players who want the feature now.
| Buy Bonus | Any of 4 versions |
| Buy-only versions | Dragon, Lady Lake |
| Price | Not published — scales with bet |
| Chance ×4 | Higher trigger odds |
| Mutually exclusive | Buy or Chance, not both |
Buy Feature Options
| Option | Cost | RTP | Risk |
|---|---|---|---|
| Merlin’s Staff Respin | Not published | Not published | Also triggers naturally |
| Arthur’s Sword Respin | Not published | Not published | Also triggers naturally |
| Dragon Respin | Not published | Not published | Buy only — starts on 10 Coins |
| Lady Lake Respin | Not published | Not published | Buy only — Sword and Staff both |
| Chance ×4 | Slight bet increase | Not published | Raises natural trigger odds |